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On the Way to Fun

An Emotion-Based Approach to Successful Game Design
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( 32 ratings, 5 reviews)
Book Hero Magic crafted this summary to help describe this book. While it's new and still learning, it may not be perfect - your feedback is welcome! Summary
On the Way to Fun explores why video games captivate players by delving into the emotional and instinctual foundations of gaming. It reveals how early and indie games engage players through fundamental human experiences rather than advanced graphics, offering insights into creating immersive digital worlds.
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Format: Paperback / softback
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Book Hero Magic created this recommendation. While it's new and still learning, it may not be perfect - your feedback is welcome! IS THIS YOUR NEXT READ?

This book is ideal for aspiring and beginning game designers, as well as readers interested in understanding human nature's role in game design and immersive experiences.

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Book Hero Magic formatted this description to make it easier to read. While it's new and still learning, it may not be perfect - your feedback is welcome! Description

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike?

In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players. They achieved this without the need for fancy graphics and effects but by relying on basic emotions and instincts instead.

This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

Book Details

INFORMATION

ISBN: 9781568815824

Publisher: Taylor & Francis Inc

Format: Paperback / softback

Date Published: 08 March 2010

Country: United States

Imprint: A K Peters

Audience: Professional and scholarly

DIMENSIONS

Width: 133.0mm

Height: 203.0mm

Weight: 249g

Pages: 200

About the Author

Roberto Dillon holds a Masters and Ph.D in Electrical and Computer Engineering from the University of Genoa, Italy. Dillon worked as a programmer/analyst before moving to Stockholm, Sweden as a guest researcher at the Department of Speech, Music and Hearing within the Royal Institute of Technology. In 2005, he moved to Singapore where he taught at Nanyang Technological University and Nanyang Polytechnic before joining DigiPen Singapore as an Assistant Professor in the Computer Science/Game Software Design and Production department.

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