Character Modeling with Maya and ZBrush
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See moreA tutorial guide to character modeling techniques for film and game CG artists.
Create believable CG character models with this unique book and DVD package. The stunning colour images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures, and video on the companion DVD to offer a crash course in this vital skill.
Character Modeling with Maya and ZBrush by Jason Patnode takes you from low to high-resolution modeling, helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0, you'll learn:
- Pipeline and modeling guidelines
- Overview of Maya
- Introduction to ZBrush modeling
- Concept art
- Anatomy
- Creating a video game character
- Creating a hyper-real character
- Creating a photo-real character
- UVs and texturing
- How to create a demo reel
Master professional techniques and workflow processes with clear, easy-to-follow tutorials.
The companion DVD contains video tutorials, plug-ins, models, and texture maps as well as high-quality art from participating artists. Interviews with professionals connect the concepts to real-world workflow and applications.
Book Details
INFORMATION
ISBN: 9780240520346
Publisher: Taylor & Francis Ltd
Format: Paperback / softback
Date Published: 13 March 2008
Country: United Kingdom
Imprint: Focal Press
Audience: Professional and scholarly
DIMENSIONS
Width: 189.0mm
Height: 246.0mm
Weight: 1132g
Pages: 408
About the Author
Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.
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