{"title":"Sandra Youkhana","description":"\u003cp\u003e Sandra Youkhana’s works explore the intersection of \u003cem\u003etechnology\u003c\/em\u003e and \u003cem\u003evisual culture\u003c\/em\u003e, offering insightful perspectives on the art and design of videogames. Her writing delves into the unique architectures and immersive worlds that define digital landscapes.\u003c\/p\u003e\n\n\u003cp\u003e Readers can expect thoughtful analysis combining technical understanding with cultural context, making her books essential for those fascinated by the evolution of gaming as both a technological innovation and a creative medium.\u003c\/p\u003e","products":[{"product_id":"videogame-atlas-by-luke-caspar-pearson-9780500024232","title":"Videogame Atlas","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eA dazzling look at modern videogame worlds seen through an architectural lens, utilising maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eVideogame Atlas\u003c\/em\u003e presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.\u003c\/p\u003e\n\n\u003cp\u003eTitles such as \u003cem\u003eMinecraft\u003c\/em\u003e, \u003cem\u003eAssassin's Creed Unity\u003c\/em\u003e and \u003cem\u003eFinal Fantasy VII\u003c\/em\u003e are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.\u003c\/p\u003e\n\n\u003cp\u003eThis book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, that promotes the use of game technologies in architectural education.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Thames and Hudson (Australia) Pty Ltd","offers":[{"title":"Default Title","offer_id":47433263448300,"sku":"9780500024232","price":100.0,"currency_code":"NZD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780500024232.jpg?v=1774765299"},{"product_id":"videogame-architecture-by-luke-caspar-pearson-9780500029701","title":"Videogame Architecture","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eThe long-awaited follow-up to \u003cem\u003eVideogame Atlas\u003c\/em\u003e, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades.\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eVideogame Architecture\u003c\/em\u003e presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings, and exploded diagrams. Following on from the success of \u003cem\u003eVideogame Atlas\u003c\/em\u003e, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigour that underpin real-world architectural theory.\u003c\/p\u003e\n\n\u003cp\u003eTitles such as \u003cem\u003eDisco Elysium\u003c\/em\u003e, \u003cem\u003eElden Ring\u003c\/em\u003e, \u003cem\u003eYakuza Kiwami\u003c\/em\u003e, \u003cem\u003eGrim Fandango\u003c\/em\u003e, and \u003cem\u003eThe Sims 4\u003c\/em\u003e are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Building a real narrative of moving through these spaces, the book evokes both the game experience itself while offering new perspectives on these iconic places.\u003c\/p\u003e\n\n\u003cp\u003eA vibrant inspiration for gamers, creatives, and architects of both real-world and virtual spaces, \u003cem\u003eVideogame Architecture\u003c\/em\u003e takes influence from experimental architectural monographs and videogame guides of the 1990s.\u003c\/p\u003e\n\n\u003cp\u003eWritten by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, \u003cem\u003eVideogame Architecture\u003c\/em\u003e offers a unique insight into some of the most distinctive built environments of the videogame world.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Thames and Hudson (Australia) Pty Ltd","offers":[{"title":"Default Title","offer_id":67712449085676,"sku":"9780500029701","price":110.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780500029701-videogame-architecture-1.jpg?v=1791856355"}],"url":"https:\/\/bookhero.pro\/collections\/sandra-youkhana.oembed","provider":"Book Hero","version":"1.0","type":"link"}