{"title":"Luke Caspar Pearson","description":"\u003cp\u003eLuke Caspar Pearson explores the intersection of \u003cstrong\u003edesign\u003c\/strong\u003e, \u003cem\u003etechnology\u003c\/em\u003e, and visual culture in his work. His books offer insightful analysis into the architecture and artistry behind videogames, revealing the creative landscapes that shape digital worlds.\u003c\/p\u003e\n\n\u003cp\u003eReaders can expect thoughtful treatments of game environments and aesthetics, blending technical detail with cultural commentary. This collection is perfect for those interested in the artistic and structural dimensions of videogames within the broader realms of \u003cem\u003ecomputing\u003c\/em\u003e and \u003cem\u003earts\u003c\/em\u003e.\u003c\/p\u003e","products":[{"product_id":"videogame-atlas-by-luke-caspar-pearson-9780500024232","title":"Videogame Atlas","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eA dazzling look at modern videogame worlds seen through an architectural lens, utilising maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eVideogame Atlas\u003c\/em\u003e presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.\u003c\/p\u003e\n\n\u003cp\u003eTitles such as \u003cem\u003eMinecraft\u003c\/em\u003e, \u003cem\u003eAssassin's Creed Unity\u003c\/em\u003e and \u003cem\u003eFinal Fantasy VII\u003c\/em\u003e are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.\u003c\/p\u003e\n\n\u003cp\u003eThis book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL, that promotes the use of game technologies in architectural education.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Thames and Hudson (Australia) Pty Ltd","offers":[{"title":"Default Title","offer_id":47433263448300,"sku":"9780500024232","price":100.0,"currency_code":"NZD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780500024232.jpg?v=1774765299"},{"product_id":"videogame-architecture-by-luke-caspar-pearson-9780500029701","title":"Videogame Architecture","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eThe long-awaited follow-up to \u003cem\u003eVideogame Atlas\u003c\/em\u003e, this fascinating look at the art of virtual world-building delves into the evocative architectural spaces of some of the most iconic videogames of the last three decades.\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eVideogame Architecture\u003c\/em\u003e presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings, and exploded diagrams. Following on from the success of \u003cem\u003eVideogame Atlas\u003c\/em\u003e, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigour that underpin real-world architectural theory.\u003c\/p\u003e\n\n\u003cp\u003eTitles such as \u003cem\u003eDisco Elysium\u003c\/em\u003e, \u003cem\u003eElden Ring\u003c\/em\u003e, \u003cem\u003eYakuza Kiwami\u003c\/em\u003e, \u003cem\u003eGrim Fandango\u003c\/em\u003e, and \u003cem\u003eThe Sims 4\u003c\/em\u003e are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Building a real narrative of moving through these spaces, the book evokes both the game experience itself while offering new perspectives on these iconic places.\u003c\/p\u003e\n\n\u003cp\u003eA vibrant inspiration for gamers, creatives, and architects of both real-world and virtual spaces, \u003cem\u003eVideogame Architecture\u003c\/em\u003e takes influence from experimental architectural monographs and videogame guides of the 1990s.\u003c\/p\u003e\n\n\u003cp\u003eWritten by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, \u003cem\u003eVideogame Architecture\u003c\/em\u003e offers a unique insight into some of the most distinctive built environments of the videogame world.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Thames and Hudson (Australia) Pty Ltd","offers":[{"title":"Default Title","offer_id":67712449085676,"sku":"9780500029701","price":110.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780500029701-videogame-architecture-1.jpg?v=1791856355"}],"url":"https:\/\/bookhero.pro\/collections\/luke-caspar-pearson.oembed","provider":"Book Hero","version":"1.0","type":"link"}