{"title":"Jeff Ashworth","description":"\u003cp\u003eJeff Ashworth offers imaginative guides designed to enrich storytelling and gameplay, inviting readers to explore vibrant worlds brimming with adventure. From crafting intricate towns and legendary locations to creating engaging non-player characters and challenging puzzles, his books serve as invaluable tools for game masters and young adventurers alike.\u003c\/p\u003e\n\n\u003cp\u003eWith a playful approach that appeals to both children and enthusiasts of fantasy roleplay, Ashworth’s work combines creativity and practical advice. Whether delving into magical mischief or assembling complex encounters, readers will find inspiration to bring their own stories to life.\u003c\/p\u003e","products":[{"product_id":"the-game-masters-book-of-legendary-locations-by-tim-baker-9781964487083","title":"The Game Master's Book of Legendary Locations","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eWhen your players are travelling through the wilderness from Point A to Point B, here's the key to making that journey as intriguing and exciting as possible!\u003c\/p\u003e\n\n\u003cp\u003eAs every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they'd like to be tomorrow. That's where \u003cem\u003eThe Game Master's Book of Legendary Locations\u003c\/em\u003e comes in.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eLegendary Locations\u003c\/em\u003e provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration.\u003c\/p\u003e\n\n\u003cp\u003eIn addition, \u003cem\u003eLegendary Locations\u003c\/em\u003e also includes dozens of roll tables for determining random encounters, eerie occurrences, natural hazards and more, to ensure players are always experiencing something unique and unexpected.\u003c\/p\u003e\n\n\u003cp\u003eIt's a wellspring of inspiration and a fathomless resource for keeping players on their toes and ensuring that the journey is just as exciting as the destination.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":46761880748268,"sku":"9781964487083","price":52.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/11995103482887.jpg?v=1756198968"},{"product_id":"the-game-masters-book-of-instant-towns-and-cities-by-jeff-ashworth-9781956403985","title":"The Game Master's Book of Instant Towns and Cities","description":"The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. \n\nThis game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. \n\nAt its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs. \n\nEach location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":47288915624172,"sku":"9781956403985","price":49.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/15421493482884.jpg?v=1770579535"},{"product_id":"the-game-masters-book-of-traps-puzzles-and-dungeons-by-jeff-ashworth-9781948174985","title":"The Game Master's Book of Traps, Puzzles and Dungeons","description":"The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. \n \nWhether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.\n \n*not a word.","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":47288915656940,"sku":"9781948174985","price":39.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/17388863482881.jpg?v=1770579540"},{"product_id":"the-game-masters-book-of-magic-mayhem-for-kids-by-jeff-ashworth-9781964487311","title":"The Game Master's Book of Magic \u0026 Mayhem for Kids","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eThe Game Master's Book of Magic and Mayhem\u003c\/em\u003e is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.\u003c\/p\u003e\n\n\u003cp\u003eInside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? \u003cem\u003eThe Book of Magic and Mayhem\u003c\/em\u003e has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they're helping or hindering the players.\u003c\/p\u003e\n\n\u003cp\u003eThe book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.\u003c\/p\u003e\n\n\u003cp\u003eDesigned to spark creativity and enhance every gaming session, \u003cem\u003eThe Book of Magic and Mayhem\u003c\/em\u003e is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":47666795905260,"sku":"9781964487311","price":49.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781964487311-the-game-master-s-book-of-magic-mayhem-for-kids.jpg?v=1779782906"},{"product_id":"the-game-masters-book-of-more-random-encounters-by-jeff-ashworth-9781956403732","title":"The Game Master's Book of More Random Encounters","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAs most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can't possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, \u003cem\u003eThe Game Master's Book of More Random Encounters\u003c\/em\u003e will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they've come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures.\u003c\/p\u003e\n\n\u003cp\u003eFeaturing plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, \u003cem\u003eThe Game Master's Book of More Random Encounters\u003c\/em\u003e is everything readers loved about the first book in the series—but EVEN MORE. Whether they're assigning a destination following a teleportation mishap, wondering what it would be like to dine at chain restaurant in the Abyss or looking for a simple spot for their players to kick their feet up for a few hours (careful, that coffee table is a realm unto itself), this action-packed tome is the remedy for maladies Game Masters didn't even know they had.\u003c\/p\u003e\n\n\u003cp\u003eIncludes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDozens of plug-and-play encounter locations suitable for most fantasy settings\u003c\/li\u003e\n\u003cli\u003eVariant roll tables to mix up the action for every map\u003c\/li\u003e\n\u003cli\u003eThree one-shot adventures to flow into your own campaigns\u003c\/li\u003e\n\u003cli\u003eand more!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":48244573176044,"sku":"9781956403732","price":44.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781956403732-the-game-master-s-book-of-more-random-encounters-1.jpg?v=1788002537"},{"product_id":"the-game-masters-book-of-non-player-characters-by-jeff-ashworth-9781948174800","title":"The Game Master's Book of Non-Player Characters","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eFrom the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to \u003cem\u003eThe Game Master\u003c\/em\u003e series, with more than 500 NPCs ready to populate your campaign whenever you need them!\u003c\/p\u003e\n\n\u003cp\u003eAs is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply did not anticipate. Or, just as frequently, an adventure will not have fully fleshed-out characters in place for the locations and encounters outlined for gameplay.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe Game Master's Book of Non-Player Characters\u003c\/em\u003e solves these issues and more by providing Game Masters with the information they need to \"fill in the holes\" in their campaign play. It will enable GMs to instantly add depth, colour, motivation, and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike.\u003c\/p\u003e\n\n\u003cp\u003eThis edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, three bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Thames and Hudson (Australia) Pty Ltd","offers":[{"title":"Default Title","offer_id":48244573208812,"sku":"9781948174800","price":44.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781948174800-the-game-master-s-book-of-non-player-characters-1.jpg?v=1788002545"},{"product_id":"the-game-masters-box-of-worldbuilding-by-tim-baker-9781964487243","title":"The Game Master's Box of Worldbuilding","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eThis extraordinary boxed set collects three of the most popular volumes in the Game Master 5E RPG book series. Inside, players will find:\u003c\/p\u003e\n\n\u003cul\u003e\n  \u003cli\u003e\n\u003cem\u003eThe Game Master's Book of Astonishing Random Tables\u003c\/em\u003e, with a foreword by Critical Role's Robbie Daymond, and illustrations by Chris Seaman and Doug Kovacs.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cem\u003eThe Game Master's Book of Instant Towns and Cities\u003c\/em\u003e, with contributions from Bob Mason (AKA Bob World Builder), Jonah Fishel, Tristan Fishel, and Ben Egloff, and illustrations by Matheus Graef and award-winning Luke Eidenschink.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cem\u003eThe Game Master's Book of Legendary Locations\u003c\/em\u003e, with a foreword by former WOTC line manager Eytan Bernstein, plus contributions from Jonah Fishel, Tristan Fishel and Ben Egloff, and illustrations by Conceptopolis and Luke Eidenschink.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eIt's everything you need to build extraordinary fantasy worlds from the ground up, from pantheons of gods and the temples that serve them, to the urban centers that drive the cultures that give your homebrew world life, to the magical or fantastical locations that keep players on the go, in search of the most challenging, mind-blowing frontiers of magic, mystery and mayhem.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":48244573274348,"sku":"9781964487243","price":145.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781964487243-the-game-master-s-box-of-worldbuilding-1.jpg?v=1788002557"}],"url":"https:\/\/bookhero.pro\/collections\/jeff-ashworth.oembed","provider":"Book Hero","version":"1.0","type":"link"}